Using the GNU Compiler Collection (GCC): Common Type Attributes |
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The following type attributes are supported on most targets.
aligned (alignment)
This attribute specifies a minimum alignment (in bytes) for variables of the specified type. For example, the declarations:
struct S { short f[3]; } __attribute__ ((aligned (8))); typedef int more_aligned_int __attribute__ ((aligned (8)));
force the compiler to ensure (as far as it can) that each variable whose
type is struct S
or more_aligned_int
is allocated and
aligned at least on a 8-byte boundary. On a SPARC, having all
variables of type struct S
aligned to 8-byte boundaries allows
the compiler to use the ldd
and std
(doubleword load and
store) instructions when copying one variable of type struct S
to
another, thus improving run-time efficiency.
Note that the alignment of any given struct
or union
type
is required by the ISO C standard to be at least a perfect multiple of
the lowest common multiple of the alignments of all of the members of
the struct
or union
in question. This means that you can
effectively adjust the alignment of a struct
or union
type by attaching an aligned
attribute to any one of the members
of such a type, but the notation illustrated in the example above is a
more obvious, intuitive, and readable way to request the compiler to
adjust the alignment of an entire struct
or union
type.
As in the preceding example, you can explicitly specify the alignment
(in bytes) that you wish the compiler to use for a given struct
or union
type. Alternatively, you can leave out the alignment factor
and just ask the compiler to align a type to the maximum
useful alignment for the target machine you are compiling for. For
example, you could write:
struct S { short f[3]; } __attribute__ ((aligned));
Whenever you leave out the alignment factor in an aligned
attribute specification, the compiler automatically sets the alignment
for the type to the largest alignment that is ever used for any data
type on the target machine you are compiling for. Doing this can often
make copy operations more efficient, because the compiler can use
whatever instructions copy the biggest chunks of memory when performing
copies to or from the variables that have types that you have aligned
this way.
In the example above, if the size of each short
is 2 bytes, then
the size of the entire struct S
type is 6 bytes. The smallest
power of two that is greater than or equal to that is 8, so the
compiler sets the alignment for the entire struct S
type to 8
bytes.
Note that although you can ask the compiler to select a time-efficient alignment for a given type and then declare only individual stand-alone objects of that type, the compiler’s ability to select a time-efficient alignment is primarily useful only when you plan to create arrays of variables having the relevant (efficiently aligned) type. If you declare or use arrays of variables of an efficiently-aligned type, then it is likely that your program also does pointer arithmetic (or subscripting, which amounts to the same thing) on pointers to the relevant type, and the code that the compiler generates for these pointer arithmetic operations is often more efficient for efficiently-aligned types than for other types.
Note that the effectiveness of aligned
attributes may be limited
by inherent limitations in your linker. On many systems, the linker is
only able to arrange for variables to be aligned up to a certain maximum
alignment. (For some linkers, the maximum supported alignment may
be very very small.) If your linker is only able to align variables
up to a maximum of 8-byte alignment, then specifying aligned(16)
in an __attribute__
still only provides you with 8-byte
alignment. See your linker documentation for further information.
The aligned
attribute can only increase alignment. Alignment
can be decreased by specifying the packed
attribute. See below.
bnd_variable_size
When applied to a structure field, this attribute tells Pointer Bounds Checker that the size of this field should not be computed using static type information. It may be used to mark variably-sized static array fields placed at the end of a structure.
struct S { int size; char data[1]; } S *p = (S *)malloc (sizeof(S) + 100); p->data[10] = 0; //Bounds violation
By using an attribute for the field we may avoid unwanted bound violation checks:
struct S { int size; char data[1] __attribute__((bnd_variable_size)); } S *p = (S *)malloc (sizeof(S) + 100); p->data[10] = 0; //OK
deprecated
deprecated (msg)
The deprecated
attribute results in a warning if the type
is used anywhere in the source file. This is useful when identifying
types that are expected to be removed in a future version of a program.
If possible, the warning also includes the location of the declaration
of the deprecated type, to enable users to easily find further
information about why the type is deprecated, or what they should do
instead. Note that the warnings only occur for uses and then only
if the type is being applied to an identifier that itself is not being
declared as deprecated.
typedef int T1 __attribute__ ((deprecated)); T1 x; typedef T1 T2; T2 y; typedef T1 T3 __attribute__ ((deprecated)); T3 z __attribute__ ((deprecated));
results in a warning on line 2 and 3 but not lines 4, 5, or 6. No warning is issued for line 4 because T2 is not explicitly deprecated. Line 5 has no warning because T3 is explicitly deprecated. Similarly for line 6. The optional msg argument, which must be a string, is printed in the warning if present.
The deprecated
attribute can also be used for functions and
variables (see Function Attributes, see Variable Attributes.)
designated_init
This attribute may only be applied to structure types. It indicates that any initialization of an object of this type must use designated initializers rather than positional initializers. The intent of this attribute is to allow the programmer to indicate that a structure’s layout may change, and that therefore relying on positional initialization will result in future breakage.
GCC emits warnings based on this attribute by default; use -Wno-designated-init to suppress them.
may_alias
Accesses through pointers to types with this attribute are not subject to type-based alias analysis, but are instead assumed to be able to alias any other type of objects. In the context of section 6.5 paragraph 7 of the C99 standard, an lvalue expression dereferencing such a pointer is treated like having a character type. See -fstrict-aliasing for more information on aliasing issues. This extension exists to support some vector APIs, in which pointers to one vector type are permitted to alias pointers to a different vector type.
Note that an object of a type with this attribute does not have any special semantics.
Example of use:
typedef short __attribute__((__may_alias__)) short_a; int main (void) { int a = 0x12345678; short_a *b = (short_a *) &a; b[1] = 0; if (a == 0x12345678) abort(); exit(0); }
If you replaced short_a
with short
in the variable
declaration, the above program would abort when compiled with
-fstrict-aliasing, which is on by default at -O2 or
above.
packed
This attribute, attached to struct
or union
type
definition, specifies that each member (other than zero-width bit-fields)
of the structure or union is placed to minimize the memory required. When
attached to an enum
definition, it indicates that the smallest
integral type should be used.
Specifying the packed
attribute for struct
and union
types is equivalent to specifying the packed
attribute on each
of the structure or union members. Specifying the -fshort-enums
flag on the command line is equivalent to specifying the packed
attribute on all enum
definitions.
In the following example struct my_packed_struct
’s members are
packed closely together, but the internal layout of its s
member
is not packed—to do that, struct my_unpacked_struct
needs to
be packed too.
struct my_unpacked_struct { char c; int i; }; struct __attribute__ ((__packed__)) my_packed_struct { char c; int i; struct my_unpacked_struct s; };
You may only specify the packed
attribute attribute on the definition
of an enum
, struct
or union
, not on a typedef
that does not also define the enumerated type, structure or union.
scalar_storage_order ("endianness")
When attached to a union
or a struct
, this attribute sets
the storage order, aka endianness, of the scalar fields of the type, as
well as the array fields whose component is scalar. The supported
endiannesses are big-endian
and little-endian
. The attribute
has no effects on fields which are themselves a union
, a struct
or an array whose component is a union
or a struct
, and it is
possible for these fields to have a different scalar storage order than the
enclosing type.
This attribute is supported only for targets that use a uniform default scalar storage order (fortunately, most of them), i.e. targets that store the scalars either all in big-endian or all in little-endian.
Additional restrictions are enforced for types with the reverse scalar storage order with regard to the scalar storage order of the target:
union
or a
struct
with reverse scalar storage order is not permitted and yields
an error.
union
or a struct
with reverse scalar storage order is
permitted but yields a warning, unless -Wno-scalar-storage-order
is specified.
union
or a struct
with reverse
scalar storage order is permitted.
These restrictions exist because the storage order attribute is lost when the address of a scalar or the address of an array with scalar component is taken, so storing indirectly through this address generally does not work. The second case is nevertheless allowed to be able to perform a block copy from or to the array.
Moreover, the use of type punning or aliasing to toggle the storage order is not supported; that is to say, a given scalar object cannot be accessed through distinct types that assign a different storage order to it.
transparent_union
This attribute, attached to a union
type definition, indicates
that any function parameter having that union type causes calls to that
function to be treated in a special way.
First, the argument corresponding to a transparent union type can be of
any type in the union; no cast is required. Also, if the union contains
a pointer type, the corresponding argument can be a null pointer
constant or a void pointer expression; and if the union contains a void
pointer type, the corresponding argument can be any pointer expression.
If the union member type is a pointer, qualifiers like const
on
the referenced type must be respected, just as with normal pointer
conversions.
Second, the argument is passed to the function using the calling conventions of the first member of the transparent union, not the calling conventions of the union itself. All members of the union must have the same machine representation; this is necessary for this argument passing to work properly.
Transparent unions are designed for library functions that have multiple
interfaces for compatibility reasons. For example, suppose the
wait
function must accept either a value of type int *
to
comply with POSIX, or a value of type union wait *
to comply with
the 4.1BSD interface. If wait
’s parameter were void *
,
wait
would accept both kinds of arguments, but it would also
accept any other pointer type and this would make argument type checking
less useful. Instead, <sys/wait.h>
might define the interface
as follows:
typedef union __attribute__ ((__transparent_union__)) { int *__ip; union wait *__up; } wait_status_ptr_t; pid_t wait (wait_status_ptr_t);
This interface allows either int *
or union wait *
arguments to be passed, using the int *
calling convention.
The program can call wait
with arguments of either type:
int w1 () { int w; return wait (&w); } int w2 () { union wait w; return wait (&w); }
With this interface, wait
’s implementation might look like this:
pid_t wait (wait_status_ptr_t p) { return waitpid (-1, p.__ip, 0); }
unused
When attached to a type (including a union
or a struct
),
this attribute means that variables of that type are meant to appear
possibly unused. GCC does not produce a warning for any variables of
that type, even if the variable appears to do nothing. This is often
the case with lock or thread classes, which are usually defined and then
not referenced, but contain constructors and destructors that have
nontrivial bookkeeping functions.
visibility
In C++, attribute visibility (see Function Attributes) can also be applied to class, struct, union and enum types. Unlike other type attributes, the attribute must appear between the initial keyword and the name of the type; it cannot appear after the body of the type.
Note that the type visibility is applied to vague linkage entities associated with the class (vtable, typeinfo node, etc.). In particular, if a class is thrown as an exception in one shared object and caught in another, the class must have default visibility. Otherwise the two shared objects are unable to use the same typeinfo node and exception handling will break.
To specify multiple attributes, separate them by commas within the double parentheses: for example, ‘__attribute__ ((aligned (16), packed))’.
Next: ARM Type Attributes, Up: Type Attributes [Contents][Index]